Well, i ported Modern Sonic from SWU.wad to play with Modern Sonic without any levels Well it has some sort of glitches.It has: Riding In Air Hurting Glitch Press JumpSpin in the ground When you get hurt, you see Sonic falls not get hurt Here is the link.Abilities: Homing Thok If you were so close to an enemy, you can attack him by a homing thok Double Jump If you were far from an enemy, you can double jump Jump then Spin Stomp Custom Action 1: Boost Custom Action 2: Light Dash Custom Action 3: Direct Step If you press strafe left and custom action 3, you will step directly to left, same with the strafe right.
- Sonic Robo Blast 2 Wads Drivers Is Too
If the link broken.
Just message me. Fixes coming soon srb20005.png srb20006.png srb20007.png srb20009.png srb20011.png srb20012.png.
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As always, OpenGL is unsupported, so if something doesnt display right, were not going to be worrying about it.
Compiled the EXE using GCC to prevent errors concerning consistency protection and dedicated servers.
Added support for per-level palettes.
Moved SRB2s levels to a new resource file, zones.dta.
PNG screenshots now include map, level, and location metadata.
Updated SOCEdit to function with the latest version of SRB2.
Brak Eggmans missiles now aim slightly above the player, rather than at their feet.
Hall of mirrors protection now defaults to off due to framerate problems in 2.0.5.
GFZ2: Fixed a few hall of mirrors.
Fixed a bad midtexture offest.
DSZ1: Fixed a rather ugly broken sector.
Fixed columns not having water in them after receding.
Squared off the outside edges of the broken fountain at the start.
It doesnt look quite the same, but it fixes being able to run straight through some of its walls.
Fixed a couple walls in the starting area that didnt have the NOCLIMB flag.
Slightly changed the shape of the broken fountain at the level start, as you could run straight through its low walls.
DSZ2: Fixed the waterslide area not having flat scrolling.
Hopefully fixed the zoom tube near the emerald token from not always working on the first try.
Fixed a rather odd broken sector on the big water slide.
DSZ3: Made the center pipe slightly thicker to prevent thokking and spinning through it.
CEZ1: Fixed some cliffs that were set as death pits.
Fixed a fence section where the fake floor was in a different place than the fence graphic.
Fixed some rings that had the wrong offset.
CEZ2: Fixed a button not going down all the way.
Fixed a set of three flags being in a stupid location.
Fixed not being able to get Tails emblem and restored the FOFs that go over the spike balls in that room.
Fixed a waving polyobject flag being rotated to the right upon one of the buttons being hit.
ACZ1: Fixed the tops of some pulleys being death pits.
Fixed rope stack from not all scrolling properly.
Fixed ropes scrolling improperly.
RVZ1: Replaced depreciated air bobbing platforms with the correct bobbing platform.
Did a find and replace to get rid of the old lava texturesflats and replace with the new ones.
Restored the springs used to propel oneself out of the lava after collecting the emerald token to their former location.
Moved a spring that was in a strange location to a more logical one.
Added three springs in various inescapable places if you were invincible or had an elemental shield.
Added a closing rock door to seal players in so they cannot jump on the platform with the end sign, then escape the room before the lava rises up in single player.
Fixed the RVZ1 lower path where the lava wouldnt hurt the player as it drained down the shaft.
Fixed a small sliver sector that had no lava in it.
ERZ1: Fixed some rings not having their float flag checked.
Fixed the large floor to ceiling crusher not having a texture on its back side.
Fixed the glass in the scrolling platform room to be the correct size for the opening.
Fixed two areas in the conveyor room that didnt have the correct parameters.
Fixed an area where you could flip gravity infinitely over a deathpit.
ERZ2: Fixed three areas where there was no death pit effect.
Fixed the conveyor and laser room before the horizontal crushers.
NAGZ: Fixed a missing texture.
Removed play sound linedef executors.
Removed run script linedef executors.
Emerald Coast Zone: Fixed some sector borders not having grass.
Silver Cascade Zone: Fixed emeralds spawning in walls.
Fixed a misplaced ring box.
Nimbus Ruins Zone Fixed a monitor spawning inside of a grenade ring.
I looked on the google and saw on the forums of the game some people that had it too and they had to update their graphic drives, but mine is already up to date(Im using onboard video).
Sonic Robo Blast 2 Wads Drivers Is Too
My friend, who uses an ATI video board and have the latest drivers is too having this issue.
It is in fact based off the Doom Legacy engine, though its so heavily modified parts of it barely resemble the original product.
I tried downloading the thing on their web page.
HOW.
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